Role: Game Designer, Programmer
Company: Infinity Games
WaterFall was mobile (iOS and Android) physics-based puzzle game, with fluid simulation optimized for low-end Android devices, where the player could draw any volume of water on the screen.
The game had 3 major iterations, each adding more complexity custom-made physics engine, to reach a level of low-CPU high-fidelity that could rival Lion Studios’ Happy Glass, which was, at the time, the biggest hit of this genre.
The game was feature-complete, had 120 QA-tested levels, had 20 different animated avatars to unlock, several game-worlds, had an in-game store implemented with functional in-app purchases, but was never launched.
Late-Stage Development (Video)
Proof of Concept (Video)