The Yellow Room is an interactive installation that attempts to explore narrative and thematic and connections between the King in Yellow (the meta-textual character developed by Robert W. Chambers, Ambrose Bierce, H. P. Lovecraft, Grant Morrison, Neil Gaiman) and the main character of Charlotte Perkins Gilman’s “The Yellow Wallpaper”.


Isaque Sanches – Concept, Text, Programming
Gonçalo Guiomar – Audio
João Antunes – Additional Programming



(Full Article)
An excellent game brought by the trio Isaque Sanches, João Antunes and Gonçalo Guiomar.
[…] As the story unfolded and the possible results of the choices were revealed, more and more people were thirsty to know the secrets of the yellow room.
The lights went out and the madness of those who read the King of Yellow descended on the room […]