GREETINGS, STRANGER

Most people call me Isaque Sanches. But why should you follow them?
Who are they, even, and why do they get to make the rules?
Be creative! Be weird! Call me anything. Like ‘Bob’.

I believe that encouraging subjectivity in media is both a celebration of plurality and individuality; and therefore that interactivity is the most Humanistic artform that ever was.

It’s okay — I can sound a bit pretentious sometimes. You should try it too.

I’m an interaction artist / game designer.

EMPLOYMENT / INDEPENDENT WORK

Founder & Creative Director @ notagamestudio, 2015-present
Senior Game Designer @ Ubisoft Redlynx, 2022-present
Technical Game Designer @ Virtuleap, 2020-2022
AR / VR Senior Developer & Biz Dev @ Siemens Portugal, 2019-2020
Lead Game Developer, Game Designer @ Infinity Games, 2018-2019
AR / VR Developer @ Cycloid, 2017-2018
VR Developer @ 360 Play, 2016-2018
Game Developer @ B5 Studios, 2016
Game Designer & Developer @ Stratera Studio, 2014-2016

FREELANCING / COMMUNITY

Artist/Member @ MUU Helsinki Contemporary Art Centre, 2024-present
Mentor @ Bahçeşehir University Game Lab, 2023-present
Member @ The Finnish Society for Game Reseach, 2023-present
Juror @ Devgamm Vilnius, 2024
Juror @ Indie Arena Booth, 2024
Member of the Selection Committee @ A Maze, 2024
Juror @ We Create Game Jam, 2023
Volunteer @ IGDA Finland, 2023
Mentor @ IGDA‘s Global Mentorship Program, 2022-2023
Co-Founder, Co-organizer, Evangelist @ A Ludoteca, 2016-2022
Juror @ Fnac New Talents (Videogames), 2020-2021
Consultant, Co-host & Co-organizer @ Loading Zone, 2019-2020
Host & Consultant @ Bibliogamers, 2019
Co-organizer @ Vale Tudo (Game Jam), 2019
Co-organizer @ Castle Jam (Évora), 2019
Host & Organizer @ (Global Game Jam)Misplay, 2018
Co-organizer @ Global Game Jam Lisbon, 2017
Consultant @ Games For Good, 2017
Host & Organizer @ Global Game Jam Portugal, 2016
Consultant @ Lisbon Game Conference, 2016-2017
Consultant @ Indie Dome, 2016

INSTALLATIONS / PERFORMANCES

Businessman Salad” @ Outsider Art Festival, 2024
“Ludöid”  @ MILL – Makers In Little Lisbon, 2020
“The Rhythm of The Night” @ Indie X, 2019
Ursae Aequalis” @ Museum Of Natural History And Science of Lisbon, 2020
Copy” @ Lispolis, 2019
Keep Perfecting the Art of Connecting” @ Champalimaud Foundation’s Annual Symposium, 2019
O Quarto Amarelo” @ MotelX, 2019
Millennials Portugueses” @ Biblioteca De Marvila, 2019
A Casa dos Nomes” @ Festival Contacto,  2019
zerozero” @ Urban Audiovisual Festival, 2019
Graffiti” @ Indie X, 2018
[de telefone na mão, não sabendo que teclas premir]” @ Bienal De Cerveira, 2018
Vinyl” @ Indie Dome, 2017

AWARDS / NOMINATIONS

Enhance (Steam, Oculus, HTC Vive, Pico, SideQuest, Itch.io)
Selected – Ubisoft Entrepreneurs Lab, 2021
Finalist, Best Pitch – Brain Innovation Days, 2021
Nominee, Best 6DoF App – WAVE Developer Awards, 2020
Nominee, Best Healthcare & Wellness Solution – Auggie Awards, 2020
Accredited, Cognitive Assessment and Training – STEM.org, 2021
Controller King (in development)
Finalist – Playstation Talents, 2019
Winner, Best Game For Children – Playstation Awards, 2020
Nominee, Best Use of Playstation Services – Playstation Awards, 2020
Nominee, Most Innovative Game – Playstation Awards, 2020
Uranus (Steam, Itch.io)
Finalist – Playstation Talents, 2016
Nominee, Most Innovative Game – Playstation Awards, 2017
Nominee, Choice of The Press – Playstation Awards, 2017
Have a Good One (Itch.io)
Winner, Best Social Impact Worldwide GJ+, 2020
Nominee, Best Game Worldwide GJ+, 2020
Finalist, Top European Games GJ+, 2020
Winner, Best Portuguese Game – GJ+, 2020
The Third Eye Of The Gazelle (Itch.io)
Winner, Best Gamification For Neuroscience – Champalimaud Foundation, 2018
Agent Klutz (Steam, Itch.io)
Nominee, Best Portuguese Game – Geek d’Ouro, 2021
Traffix (Switch, iOS, Android)
Nominee, Best Portuguese Game – Geek d’Ouro, 2021